
I couldn't find a translation for "Nekokoto".
Japanese gamified learning platform. MCQ's and match the words. 13K Kanji and 160K Vocabulary.
Key Metrics
MRR
$5
Total Revenue
$6
30d Growth
0.0%
Followers
99
Pageviews
0
Price
—
First Tracked
2025-12-11
Last Updated
2025-12-19
Revenue Trends
🤖 AI Revenue Insight
TrendStable (0.0%)
Avg Daily$2
StabilityLow
Stable revenue, keep an eye on it
Daily Revenue2025-12-10 → 2025-12-13
Hourly Revenue
No data available.
AI Deep Dive
🤖AI Deep Dive
⛔Probably notConfidence: Medium
Market has established players with better execution; Nekokoto's $4.99 MRR after building substantial content suggests poor monetization potential. Better opportunities exist in underserved language niches or with stronger technical differentiation.
Japanese gamified learning platform with $4.99 MRR, targeting 13K Kanji and 160K vocabulary learners.
📊
Market SizeMedium ($100M-$1B) - Japanese language learning market estimated at $500M+ globally
📈
Growth StagePre-PMF (Product-Market Fit)
⏱️
Build Time8-12 weeks for core gamified learning features
💼
Business ModelSaaS
Tech Stack
🛠️Tech Stack
⚛️Frontend
Bootstrap
📊Analytics
Google Analytics
AI Insights
✨Got questions? Ask AI
📊How It Compares
MRR$5
Top -6%
Total Revenue$6
Top 72%
30d Growth0.0%
Top 100%
Followers99
Top 69%
Category Average
education
Avg MRR$8,026
Avg Growth+131%
Products in Category61
Should You Build This?
Research first
58
⚙️How hard to build?
🎯How competitive?
📈Is it growing?
💰Are people paying?
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Data source: TrustMRR